

Late game composition : Jade Dragon Cav, Onyx Dragon archers (Heavy crossbowmen are very powerful but have a very low ammunition pool, I prefer the Dragon archers).

Use Ji militia on the champion initially and once you have the money for it switch to spear guard or heavy spear guard once he’s rank 6. Keep the sabre cav militia untill you get Jade Dragons, they are expensive but very powerful.Īs for other armies, my composition of choice is similar except I use a champion instead of a sentinel unless I have a special Legendary sentinel like Taichi Ce, Sun Jian, or any other. Replace 2 archer militia units of the strategist with 2 trebuchets. Once you have a better economy replace the sabre milita with Jian Sword Guards. Fill his retinue with archer milita, they are the cheapest unit in the game and also the most efficient unit for its cost.Įvery single army should have a strategist, range is extremely powerful in this game. Fill Zhao Yun’s retinue with sabre militia.įor your 3rd slot get any strategist that gets along with your 2 characters. Fill the rest with sabre cavalry militia (yellow unit), they have shields unlike the initial lance cavalry so they won’t get completely wrecked by archer fire. You start with Gongsun Zan and 1 unit of white horse fellows, keep them. READ: Total War: THREE KINGDOMS - Fast Infinite Money GuideĪrmy composition : Initially all militia until you get a good economy. Try to get non aggression pacts and trade with factions far away from you. Always choose to receive regular payments, you will get more money overall. General gameplay tips : Always check every turn if other factions want to quickdeal something, if you don’t plan to go to war with them in the immediate future, try some deal with them, basically any deal that they are favorable to can get you some money for it.

Getting this one will also get you most of the reforms needed to get Jade Dragons Cavalry, the best cavalry in the game. The other is a bit deeper in the red tree called Regional Levy. One is in the green tree called Disaster relief systems Reforms : Get both replenishment reforms first as replenishment is terrible in the early game, this will let you fight more often and expand faster. – You can secure yourself a nice little corner protected by the Yellow river and once you have that you will be pretty much impossible to dislodge from there. – He has access to very good farmland and some choice locations with trade ports and mines very fast. – He is the only playable faction who literally starts in a corner of the map, as any Total War player knows, the edge of the map is the ultimate defense, no one can attack you from there, so you won’t have to fight on multiple fronts. – He is a pretty powerful vanguard himself, and starts with Zhao Yun who is one of the best characters in the game and also starts very young so he will be with you almost all the campaign.

Playing as any faction, complete a campaign on legendary difficulty.įaction : I haven’t played all factions yet, so this might change. When defending minor settlements its a much better option to actually set yourself outside of them in ambush stance between the enemy and the settlement to bait the enemy in.ġ) They might attack with an inferior force that would not have attacked if they saw your army there.Ģ) If the ambush actually succeeds you will be in an advantageous position.ģ) You will not take attrition and they will not prevent your replenishment.Ĥ) If they have multiple armies nearby and your ambush succeeds you can destroy the first army that moves before they move their second army, then they have to choose if they wanna take you on with the 2nd army alone, if you didn’t take too many losses during the ambush, they will usually not attack. Forests and jungles are good, hilly forest seems to give the highest chance.Ībout minor settlements : Minor settlements in this game have 0 food reserves, meaning any garrison or army that is in a minor settlement will take attrition damage immediately if they get besieged and the AI chooses to starve you out. The terrain on the campaign map where you set your army can give a bonus to your ambush chance, always check which terrain will give the most bonus. Good rule of play for any Total War games featuring ambushes, if you don’t have enough movement to attack a settlement directly from where you are and think there’s an army nearby, move to the edge of your territory and set ambush stance, there’s a good chance the enemy army will move in and fall for it. Playing as any faction, successfully ambush and defeat any opponent.
